Inspirations
1. Rewatched Akira today. Did you notice that the rich bastard who funds the resistance trying to abduct/liberate the ESPer prisoners/test subjects is also on the same council that authorised those experiments in the first place?
2. I want to play games and partly run them, but I don't have the capacity to do the whole world-simulator-as-a-person thing right now.
3. Mothership adventures, e.g. Owe my soul to the company store.
This is more of a seed of a game than a full game, feel free to steal/patch/offer suggestions.
Introduction
It's 2042 and Earth orbit is a crowded mess. In the 20s and 30s there was a big push to colonise space "properly", nations around the world spending billions on moving humans and computers into orbit to escape the planet they could not protect. Many of those same nations soon crumbled under the strain of ecological collapse, overlapping pandemics, resource struggles, and the increasing rampancy of insurgents, extremists, terrorists, and paramilitary groups. The governments that survived back home take a rather loose view of civil rights and an even looser view on the definition of sedition.
By contrast, spacers have economic leverage, because they can access asteroids and provide the minerals and metals needed to keep Earth's crumbling infrastructure running. They're hard to police, because sending armed forces "up the well" is prohibitively expensive. Also, in space every hand that can help counts. There's no room for bigotry or nationalism when the spacer you're yelling slurs at will be fixing your oxygen scrubber in four hours. A space station is basically a self-governing microstate with strongly enforced norms that disincentivise conflict and violence. Suddenly, staying in space doesn't sound like such a rough deal.
On the other hand, space is... space. If you run out of food, there are no fields or forests (blackened by wildfire or not). The atmosphere on Earth may be boiling warm or freezing cold, but at least there is an atmosphere. If you run out of water, you will die waiting for your own piss to recycle. You are at most half a metre of metal away from death basically at all times.
A cylinder is a habitat that holds several thousand people and supplies their living quarters, recreation, food, and ships. International cooperation in space ensures that each station has a unique number and callsign, and that's about it. Inter-cylinder relations is the domain of hardcore realpolitik: While no station has officially attacked another, groups of plausibly deniable insurgents have definitely hijacked supply ships from Earth when food has run low in one cylinder or another. Most of the time, though, cylinders fail because of internal politics, poor decision making, failure to maintain critical equipment, failure to secure biologics (food, water, oxygen), or some combination of the above. Paradoxically, space is also the home to a serious emergency code. In the event of a critical cylinder failure, neighbours can and will try to send ships to rescue survivors and stabilise the situation, if only to reduce the amount of lethal space junk littering Earth orbit. Space junk collectors are unionised, highly paid drone operators who keep orbits usable, and they're worth every penny.
Of the 207 cylinders Earth orbit supported at its peak, only 71 remain. You're number 71.
Cylinder 71
Cylinder 71 is a unique case where the maritime ethos of space was taken to a new extreme. The hub or axle of the station is a European Planetes class research station called Sidereal VII, designed to support a crew of 150. To this we add a series of Chinese mass manufactured habitat, vertical horticulture, and engineering modules purchased from Gaosheng (高陞) Astroengineering and Xingkejian (星科建) Space Industries. Then when an American private cylinder called the Starred Field holding a shipyard for asteroid cutters lost its thrusters to a critical hardware failure Cylinder 71 voted to merge with it, gaining a valuable asset in the process. It's been a year and a half since the merge and the station still can't agree how to name itself, so its callsign is the Cylinder Formerly known as Sidereal VII and everyone calls it Cylinder 71.
Cylinder 71 is governed by a number of competing major and minor factions. Each player takes the role of a faction, which is run by a machine mind with a vote on the Station Council. Each player also creates 3-4 citizen characters who are part of that faction. A delicate balance of power is maintained by the constant shenanigans of the various factions on the station, so while individual characters might have alliances, rivalries, marriages, affairs, heroic accomplishments, or tragic deaths, the machine minds keep the score and live to scheme another day.
The primary factions are as follows:
The Siderealists
European citizens from Paris, Germany, and the Low Countries who self-selected to join the Sidereal VII. Mostly researchers and scientists, their original goal was to research the possibility of using space based factories to supply earth with complete products instead of merely raw and processed materials. Six months into their post the European Heat Dome occurred and now most of them have no families or homes to return to. The average member is well-educated (university degree or above, first world demeanour), professionally skilled (has a scientific specialty which they are equipped to carry out), moderately well-off (is in good standing with station authorities and can access food and water by providing services), as well as being politically liberal (the ghost of the Union lives on in them).
The Siderealist machine mind is called Padme (she/her). She is a powerful research and scientific analysis system that wants to develop a way for space-based life to be sustainable without being in conflict with or relying on support from Earth.
Dei Pun Lo
A group of primarily South East Asian and Chinese construction crew and construction engineers who hitched a ride to the stars. They move from cylinder to cylinder, repairing what needs to be repaired and keeping aging infrastructure running. Because of Cylinder 71's unique constitution, many of them are effectively living on the cylinder to maintain a delicate assembly of monkey patches and emergency bridges that link all the disparate parts of the cylinder together. The average member is not well-educated (usually around high school degree level, rough-spoken and somewhat crude), generally skilled (can carry out a variety of construction tasks including welding, structural engineering, electrical engineering, rigging, scaffolding etc.), struggling (many Dei Pun Lo find themselves competing with peers for jobs and are sometimes seen as nuisances by other station members despite their vital role), as well as being politically pragmatic (whatever gets me my next job works).
The Dei Pun Lo machine mind was salvaged from a dead cylinder. His new name is Pun Go (he/him) and he mostly works to make sure that nobody kicks the Dei Pun Lo off the station for one cause or another.
The New Ascensionists
A volatile mixture of American techno-libertarians (who funded the Starred Field) and pilots and technicians (who operate the asteroid cutters on the Starred Field). Most of the pilots and technicians are refugees of various wars and struggles on Earth recruited by the Ascensionists, and therefore feel a great and sincere debt to the patrons who funded their passage to space. The Ascensionists are both proud of their prowess and righteousness and fiercely indignant, resenting the fact that they had to merge with the Sidereal VII. The average member is very well-educated (PhD level or above, often supplemented with military service for the pilots and technicians), professionally and militarily skilled (the pilots and technicians are good at specialist work piloting spaceships and cutting open asteroids, as well as being trained in various forms of combat; the libertarians have deep financial backing running the infrastructure on Earth), very well off (access to many resources on Earth as well as in other American private cylinders), as well as being politically libertarian (what else did you think?).
The New Ascensionist machine mind is Empedocles (they/he), a powerful schemer who wants the Starred Field to be independent again and ditch these socialist losers.
Game Structure
The game supports 3 players (more if more factions are designed) and a Moderator. At the start of the game, each player must choose a faction and design some characters from that faction (a couple sentences and 1 key skill + 1 trait suffices). On the faction level, players should keep track of resources and favours they own.
Each session features a Strategy phase and a Scenario phase. During the Strategy phase, the players will each devise a secret Scheme for their faction (e.g. "research orbital manufactory tech tree") using the resources available to their faction (e.g. "using my scientists and research modules"). The Moderator will then assign each Scheme a complication (e.g. "this requires more lab space and equipment than what you have right now") and the players can amend their Scheme if the complication appears insurmountable.
Next, the Station Council meets. During this phase players can raise motions for the council to vote on (e.g. "assign more research modules to the Siderealists"), as well as offer other players promises or incentives to make the vote pass. The Moderator's role is not to influence the motions or the Schemes but purely to clarify any setting or logistics enquiries and to assign complications. Any votes that pass become policy for the station and should be written down on a log.
During the scenario phase, the Moderator will take fifteen minutes and announce a scenario based on the Schemes laid down by the different factions. Each player then selects a character from their roster who might be affected and the scenario plays out. Importantly, the player that represents any given faction will be the authority on that faction. In other words, they will act as co-GM for the purposes of determining how that faction responds, any events in the faction's territory etc.. The Moderator's job is to get the ball rolling and to keep the pace.